One day the studio manager acording with orders from the company, decided to cut 3/4 of one level because deadlines, he told me that the level was not defined at all and the production time has expired.
In one night, I created this line sketch with the entire level, using the concepts from our amazing concept artist Cristian Peñas (now working in square-enix).
The next day I showed this design of the level, but finally, they decided to cut it.
I think that when deadlines are harming projects, something is not working. If you want to make good things, you can't be tightwad with times.